Codenames

A word game for 2 teams. On the table are 25 words, some of which are the secret code name identity for agents out in the field. Each team’s spymaster knows the codenames and must get their team to contact the right agents by giving a one word clue that connects to the codenames on the table. Teams guess which codenames cards are the ones the spymaster wants picked, trying to avoid picking the opposite team’s agent and avoiding the game ending assassin.