Ember

It’s midnight, and you’re apprentice wizards at the arcane academy, out in the woods, competing to see who can turn an elemental flame mote into the most powerful creature.

You’ll draw cards each turn to make hands which you then discard to conjure (purchase) mystical creatures. The complexity comes from the configuration of creatures and who has what. When the final call to end the game comes, it’s not always clear who is the winner.